MediaElch is an excellent, free, cross-platform tool for managing a media library (Kodi users take note).
This short tutorial will explain how to build MediaElch from source. Nightly source tarballs/builds are available on the community site for donating users. There's also a mirror on GitHub, but it hasn't been updated in a while as of this writing. If you like MediaElch, please donate a few bucks.
Note: This guide is Mac-specific, but the process should be similar on Windows or Linux. YMMV.
- Install Qt Creator. This will download an installer app. Accept all defaults. Providing personal information is optional. Fair warning: it's a large (~17GB) download. You can continue to the next step(s) while this is downloading. Mac users will likely need to ensure the XCode tools are installed; Windows and Linux users may need a build toolchain (
make
,gcc
, etc) if Qt doesn't bundle one. - Grab the latest source tarball from "Nightly Builds" on the community site. If you don't have access to "Nightly Builds", download/clone from GitHub, or donate. The filename will be something like
MediaElch-src-YYYY-MM-DD_HH-SS.tar.gz
. - If you downloaded a tarball, unarchive it (
tar zxvf MediaElch-src-YYYY-MM-DD_HH-SS.tar.gz
). This should extract into a dir called something likemediaelch-yyyy-mm-dd_hh-mm
. If you cloned, the dir is justMediaElch
. Let's call it "the MediaElch source directory". - Before you build, you will need two dependencies. There's no package manager at work here, so you have to manually download them. The first dep we need is MediaInfoLib.
- Download a tarball or clone from here.
- If downloading, unarchive the tarball similarly to step 3 above.
- Copy the entire
Source/MediaInfoDLL/
dir (not just its contents) into the MediaElch source dir.
- The second dep is ZenLib. Get it from here. Repeat step 4 above for ZenLib; copy
Source/ZenLib/
into the MediaElch source dir. - Assuming QT Creator is installed, run it. On Mac, it's installed into
/Users/you/Qt/Qt Creator.app
. Linux users probably have an executable in/home/you/Qt/
(but not sure); Windows users probably get a shortcut. - On the welcome screen, choose to open an existing project. Navigate to the MediaElch source dir. You may need to monkey with the dialog to allow you to open a
.pro
file. OpenMediaElch.pro
. - Choose "Build All" from the "Build" menu. This should work without error (though you will have warnings).
- Choose "Run" from the "Build" menu. You will see some debug output in Qt Creator. Good work!
Addendums/corrections appreciated.
Update (Oct 29, 2016)
After upgrading to macOS Sierra, I've found that you may need to add the following lines to MediaElch.pro
:
macx {
QMAKE_MAC_SDK=macosx10.12
}
I was receiving an error about "sysroot" being incorrect; it was pointing to a non-existent SDK version (MacOS X 10.11).